Zbrush ZTL Tool of the Final Mesh
Duration: 8hr video MP4 format with audio commentary in English
In this tutorial you will learn how to model and sculpt a 3D creature bust using sculpting and polygonal modeling techniques that are used in a professional production environment in both games and film. Not only will you learn the technical aspects of 3D creature modeling/sculpting but also my approach to creative design.
A working knowledge of Zbrush and/or Mudbox as well as 3dsmax is preferred but these principles & techniques can also be applied to other 3D modeling/sculpting packages.
Part 1: Base Mesh Blockout (1hr 27mins)
Part 2: Base Mesh Detail Refinement (1hr 41mins)
Part 3A: Base Mesh Finalization (56mins)
Part 3B: Base Mesh Finalization (56mins)
Part 4: Armor Sculpting (1hr 23mins)
Part 5: Creature Sculpting (1hr 39mins)