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[zbrush] ZBrush硬表面设计

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发表于 2021-5-20 16:19:50 | 显示全部楼层 |阅读模式
CG教程
展示形式: 视频教程
语言: 不限 
字幕: 不详 
清晰度: 超清(1080+)  像素

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Title: Cubebrush – Zbrush for Hard Surface Design

Info:
I​n this Master Lesson, instructor Tom Paul goes through and explain the entire process of creating a hard surface robot head
design for video games or films.
​This lesson will be done in ZBrush, Keyshot and Photoshop and will cover all the steps from the initial blockout in ZBrush to
the rendering and final compositing.

Chapter 1 – INTRODUCTION
Chapter 2 – GETTING STARTED
Chapter 3 – CONCEPTING
Chapter 4 – REFINING THE FORM
Chapter 5 – REFINING THE HEAD
Chapter 6 – REFINING THE NECK 1
Chapter 7 – REFINING THE NECK 2
Chapter 8 – REFINING THE ARMS
Chapter 9 – REFINING THE CHEST
Chapter 10 – BEGINNING TO DETAIL
Chapter 11 – CREATING ASSETS FOR DETAILING
Chapter 12 – DETAILING THE HEAD
Chapter 13 – FINAL DETAILING
Chapter 14 – RENDERING IN KEYSHOT
Chapter 15 – COMPOSITING IN PHOTOSHOP
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